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Superhero, New York, United States

Thursday 09 May 2013

Giant board game proposed for NY

Superhero by OFL Architecture in New York, United States
Images: OFL Architecture 
Superhero by OFL Architecture in New York, United States Superhero by OFL Architecture in New York, United States Superhero by OFL Architecture in New York, United States Superhero by OFL Architecture in New York, United States Superhero by OFL Architecture in New York, United States Superhero by OFL Architecture in New York, United States
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OFL Architecture release light-hearted entry to Street Fest NY competition 2013 

The IDEAS CITY StreetFest international competition challenged architecture and design studios around the world to conjure up inventive tenting projects for a site at the front of the New Museum in New York. The competition was won by Davidson Rafailidis and their MirrorMirror concept which can be viewed here, however we also wanted to share OFL Architecture’s Superhero submission. This colourful, recyclable concept is simple but effective and each individual unit can be packed into a 1 cb m box for ease of transportation. OFL Architecture explains its design thus:

“The project ‘Superhero’ proposes a set of item-cells composed of auto-built repetitive components. Among them, the relation, in addition to the one that binds modules that arise as deviation from a basic archetypal system, is a kind of urban-scale game. In this game the elements follow and regroup themselves in a single final round, ‘Big Brother’, when the game or event (as you prefer), ends.

“Each Superhero module can be compacted into a cardboard box of 1 cubic meter. PVC Modular components, tubes and connectors, suitably mounted, are the fundamental framework of each module. On these modules will be stretched canvases or cotton yarn that will make up an area of an organic and fluid type, outlining it like a tent due to tension and stretching of soft surfaces over the skeleton of the structure.

“The system allows for the creation of halls for exhibiting and selling very cheap and easily assembled modules, without the need of complex operations, which may be used multiple times, transported and re-assembled in places able to contain them due to their size. Modules can also be combined together to form larger modules through universal connectors. The shape of the exhibition hall multiplies exponentially the classic Exhibitor’s surface; therefore, it is a significant advantage for the seller who can expose a great quantity of material in a variety of ways.

“For example, in the module with ropes, the walls can be used to hang objects or plants, or as generic exhibition walls. The pipes and joints are assembled to form the main skeleton, which is the necessary premise for an infinite ability to compose simple elements. As a biological process, the system will create a smooth skin whose shape is determined by the deviation from strict geometric rules of linearity; surfaces are stretched and flexed among the elements that they bring into play, as well as the skin of a strange primeval animal.

“The concept of life, or the journey to discover it, is reflected in the idea to create a board game ‘smeared’ on the perimeter of an entire large city block, where each slot transmits a message, or information, to be sent to the user. Using a mobile Internet connection, one can follow the path and play, rolling the dice and going from tile to tile, each corresponding to an artistic or ecological message. For example, it could be present an artwork to be found in the Museum of contemporary art, or an Internet page, or a document; or for the occupied tiles adjacent to halls, one can find a small purchase discount or a clue to solving quizzes.

“The aim of the game is to mix art and society using the playful elements that intertwine artistic, commercial and community paths, to allow people to contribute to the event and feel a part of it - an involvement that vitalizes each of the aforementioned aspects.”

Key Facts

Status Competition entry
Value 0(m€)
OFL Architecture

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